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=Online tools and games=
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==Online tools and games==
  
 
Online interactive tools and games can be used via Internet or mobile apps and such tools should be easy to use and interesting to general audience and could be used e.g. in schools in teaching. Below few examples are introduced in more detail:  carbon tree (<u>http://www.hiilipuu.fi</u>), which is an online tool to learn about photosynthesis and respiration of a tree; Deep Sea Spy (<u>http://deepseaspy.ifremer.fr</u>), which is to raise awareness towards species living in deep sea and supporting greatly the work done in EMSO RI and serious gaming competition for school kids supported by LifeWatch (<u>https://www.lifewatch.eu/serious-games</u>). One very appealing topic is citizen science, were online tools could be used to involve citizens into the Global Challenges. For example, an app for smartphones that is useful to collect information for multiple purposes. All of the mentioned tools and games require funding to be developed and maintained, but can potentially reach global audiences. However, to attract people to use these online tools and participate in the competitions require advertisement and good connection to schools.
 
Online interactive tools and games can be used via Internet or mobile apps and such tools should be easy to use and interesting to general audience and could be used e.g. in schools in teaching. Below few examples are introduced in more detail:  carbon tree (<u>http://www.hiilipuu.fi</u>), which is an online tool to learn about photosynthesis and respiration of a tree; Deep Sea Spy (<u>http://deepseaspy.ifremer.fr</u>), which is to raise awareness towards species living in deep sea and supporting greatly the work done in EMSO RI and serious gaming competition for school kids supported by LifeWatch (<u>https://www.lifewatch.eu/serious-games</u>). One very appealing topic is citizen science, were online tools could be used to involve citizens into the Global Challenges. For example, an app for smartphones that is useful to collect information for multiple purposes. All of the mentioned tools and games require funding to be developed and maintained, but can potentially reach global audiences. However, to attract people to use these online tools and participate in the competitions require advertisement and good connection to schools.

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